![]() Android StudioĪndroid Studio can be configured to use Merge for file and folder comparisons, and also for file merging. If you have instructions for integrating Merge with other systems, or corrections to the information presented below, please contact us to let us know so that we can update this list. You may also be able to integrate Merge with another application yourself, using the Merge AppleScript API or command-line utility. If your chosen application isn’t listed on this page, you may find the information for integrating Merge for Windows with other applications to be a helpful starting point. Integration with many SCM systems requires the Professional Edition of Merge to enable the comparison of two modified versions of a file with their common ancestor. This page contains instructions for integrating Merge with the following applications: Merge for macOS integrates with most version control (VC), software configuration management (SCM) and other applications that allow a third-party file comparison (diff) or file merging tool to be specified. Ran git mergetool, but then it just openen File Merge as if I hadn't set up smart merge and p4merge as fallback.Ĭan someone perhaps guide me step by step through the process of setting up smart merge for mac GIT p4merge as fallback? I'm using unity 5.3.5f1 Personal edition, so I can't set up the fallback tool via the editor preferences.Integrating with Source Control, Configuration Management and Other Applications Tried to merge the feature branch into the master branch. I switched back to the master branch, made some changes on the same object in the same scene. I made a feature branch, made some changes to the scene and made a commit. I setup a test project and made a commit. I Read that I need to Setup a fallback mergetool in t$$anonymous$$s mergespecfile, so I downloaded p4merge. * use "%programs%/Utilities/DiffMerge.app/Contents/MacOS/DiffMerge" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "%programs%/DiffMerge.app/Contents/MacOS/DiffMerge" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "%programs%\SourceGear\Common\DiffMerge\sgdm.exe" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "%programs%\SourceGear\DiffMerge\DiffMerge.exe" -nosplash -m -t1="Incoming Changes" -t2="Base" -t3="Working Copy" -r="%d" "%l" "%b" "%r" * use "/opt/plasticscm4/client/mergetool" -b=%b -s=%l -d=%r -r=%d * use "/opt/plasticscm/client/mergetool" -b=%b -s=%l -d=%r -r=%d * use "%programs%/PlasticSCM/client/mergetool" -b=%b -s=%l -d=%r -r=%d ![]() * use "%programs%\PlasticSCM4\client\mergetool.exe" -b=%b -s=%l -d=%r -r=%d * use "%programs%\PlasticSCM5\client\mergetool.exe" -b=%b -s=%l -d=%r -r=%d * use "%programs%/p4merge.app/Contents/Resources/launchp4merge" "%b" "%l" "%r" "%d" * use "%programs%/Araxis Merge.app/Contents/Utilities/compare" -3 -a2 -wait -title1:"Other" -title2:"Base" -title3:"Local" "%l" "%b" "%r" "%d" * use "%programs%/Beyond Compare.app/Contents/MacOS/bcomp" "%r" "%l" "%b" "%d" * use "/usr/bin/opendiff" %r %l -ancestor %b -merge %d Prefab use '%programs%//p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" Unity use '%programs%/p4merge.app/Contents/MacOS/p4merge’ "%l" "%r" "%b" "%d" # On OSX %programs% is replaced with "/Applications" and "$HOME/Applications" thereby resulting in two entries to try out # On Windows %programs% is replaced with "C:\Program Files" and "C:\Program Files (x86)" there by resulting in two entries to try out # %d is replaced with a path where the result should be written to # %b is replaced with the common base version ![]() # %r is replaced with the path of the incoming remote version # %l is replaced with the path of you local version # on other that the default fallbacks listed below. # Modify the next two lines if scene or prefab files should fallback T$$anonymous$$s is my git config file: Ĭmd = '/Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge' merge -p "$BASE" "$REMOTE" "$LOCAL" "$MERGED"Īnd t$$anonymous$$s is my mergespecfile # I found the manual on unity smartmerge and gave it a try. Before we start I wanted to see if working with unity and GIT is possible/easy. We are a small team starting on a new project.
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